Site Loader

Not that I’m complaining, just curious. Submit a new link. Log In Sign Up. It takes practice, I can’t nail it all the time. Some games dont even do ‘s. The input can be:. Hugo was infinitely frustrating, because you could do for his moonsault press, but you had to go all the way to for meat squasher.

Uploader: Kijar
Date Added: 8 June 2008
File Size: 63.43 Mb
Operating Systems: Windows NT/2000/XP/2003/2003/7/8/10 MacOS 10/X
Downloads: 72155
Price: Free* [*Free Regsitration Required]

Use of spunning site constitutes acceptance of our User Agreement and Privacy Policy. Her overhead is super easy to deal with. You can also tick crouching low kick or something and then do the input.

Gief’s Gym – A Practical Lesson for Learning the Input! A Lesson for Beginners. : StreetFighter

If she’s pilee slippery, use your Zanggief to pull her in. Not all, This shortcut certainly worked for SFIV and in fact if you delayed punch button input when you end your motion in up forward you could cancel out of the startup of your forward jump into an SPD for a bit more range than if you were to perform the motion normally. You know it’s bad when Smash is the only good fighting game this gen? Log In Sign Up. Submit a new text post.

Keep me logged in on this device Forgot your username or password? Topic Archived Page 1 of sppinning Last. Easy enough to do without jumping if youre quick enough.

  HP PHOTOSMART C4680 SOFTWARE AND DRIVER DOWNLOAD

Keep me logged in on this device Forgot your username or password? Light punch Ple will have a very far range at the cost of damage, stun, and post knockdown pressure while Hard punch SPD is the most damaging, causes the most stun, and provides the most advantage post knockdown at the cost of a very short range.

Light punch will have the most range and hard punch will have the least. Not a wake up or any other situation where you couldn’t jump even if you wanted to. Welcome to Reddit, the front page of the internet. If you can’t do it on these new age games with really forgiving input motions I don’t know what to tell you. I use a fight pad and it seems you dont have to do a full circle, I just hcf and keep going to the up position then hit p it works every time. You da real mvp.

Secret tip for instant air SPD is that you can do the half circle forward, end in up forward, delay you punch button until Gief jumps and the air SPD will come out! Topic Archived Page 1 of 2 Last. Video game I did the art for!

HakuMan HakuMan 9 years ago 1 I’m having trouble I’ve seen ppl do it but I’m not sure how. By going from toward to down to back to up towards makes it easier to hit at least for me you can hit back up if you wish.

  865G GRAPHICS CHIP ACCELERATED DRIVER

Zangief´s Spinning Pile Driver in Street Fighter II: The World Warrior

For Zangief the input leniency has not changed from SFIV except that the input buffering time has been extended. Turn off stun and quick rise to not waste time. Forgot your username or password?

You could technically input a DB D UF U and it would count as a because you had 4 individual inputs that covered the 4 cardinal directions. The Quarter Circle Lesson 4: The minimum required inputs for a are most easily performed by starting from backperforming a full going from back to down back, to down, etc.

Command grabs cannot be teched and typically outrange normal throws.

What’s the most important thing in a fighting game? Other characters like Hugo in SFIV required a little bit extra for his motions because of the input overlap with meatsquasher and ultra throw as well as his SPD and Claps. It needs to be smooth for it to come out.

If you have any questions or need a spotter for this particular workout, leave a message in the comments. Lile the game with whoever you want if that’s what’s more fun.